![]() And at this stage I mean the controller options on the main menu with no cores loaded "ĭo you mean under input under port 1 controls? I tried pressing B where B is under port 1 controls and A where it says where A is, but on the NES conroller(in this case super mario land for the gameboy) will let me jump by pressing B but A won't make me jump. " when you go to map the NES controller, go in and switch how Retroarch reads the A and B buttons. This is why I just said "top button" or "left button" for controller inputs and used specific button names when discussing what the Core remaps would be. What's real confusing (and why I avoided specific button names) is X Box flipped the spots for A, B, X, and Y.X Box copied the Playstation controller, which itself was Sony's deliberate attempt to modernize the SNES controller. When the SNES introduced two more buttons the left button often handled running or shooting while the bottom button often did the jumping (Super Mario World and Mega Man X.) If you don't switch the NES controllers A and B buttons early on in the main menu, the only other option you have is constantly changing between core or game remaps and that's clunky and impractical. This way I can plug in whatever controller I want, load up a core, and it would be the same feeling layout, no matter how many buttons I have. Then I save the core or game overrides on top of that. If I want to apply this to another core (start with Nestopia) I load that one and merely save that remap to the Gambatte core. I save this remap (of the virtual control Retroarch made in the Main menu) to a Core or Game remap file while under the Quick Menu. (For example, I have B set to the left button and A set to the bottom button and the right button. I have specific controller overrides in place (on the quick menu) to make an X Box style controller play NES and Gameboy games comfortably and intuitively. It's best to make the NES controller odd-man-out because you're only swapping two buttons. When assigning your NES controller buttons in the Main Menu, simply match it to what the X Box controller's buttons are doing. Take another picture of that Virtual Controller's remap under the Quick Menu. What you should do is take a picture of the X Box controller's button layout in the Virtual Controller under the main page. See edit next:Įdit: I realize merely saying to switch A and B for the NES controller is too vague. And at this stage I mean the controller options on the main menu with no cores loaded. However, when you go to map the NES controller, go in and switch how Retroarch reads the A and B buttons. I would map the X Box controller exactly where the buttons would be on the pad, which sounds like what you already have. Delete whatever game/core controller remaps you have: Even compilations like the Mega Man Collection have A and B defaulted to where the Switch had A and B and it feels very weird without tweaking. The Switch Online NES games are a prime example of this, except there's no customization. For Commodore games, I selected "RetroArch C64 VICE 圆4 fast (vice_圆4_liberto_android.so).This sounds to me like a problem inherent to translating 2 button to 4 button setups. I was wondering if anyone knows how to take advantage of those versions of Liberto so I can get to their in-game keyboard solution to use for Commodore games? My front end ("Reset Collection") lets me pick an emulator app for each game. However, there is also a solution available for some cores in "liberto-vice" and "liberto-uae", which I think covers all of the Commodore computers, which I'd like to get running on my Retroid Pocket 3 (Android) device. Not worth it to carry around a physical keyboard for that. This would be the best solution for games that are primarily controller/joystick/touch, but with occasional text input needed (Press "S" key to start a new game). The proposed solution is to implement an overlay keyboard that can be navigated with the controller. There is a RetroArch issue 6209 tracking this problem, where on-screen keyboard only works with GUI but not in the game.
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